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View Full Version : TGT CFB 25 Online Dynasty (PS5) - Settings & Slider Discussion



cdj
06-23-2024, 02:17 PM
Hopefully we can start the OD around July 26 once settings/sliders are agreed upon.

In the meantime, use this thread to discuss/recommend starting point, rules, sliders, & settings for the league.

This thread will be opened once the league has numerous members and EA has announced customizable Online Dynasty settings.

cdj
07-14-2024, 03:53 PM
With lots of creator videos out there, I think we can start having settings & slider discussions.


Do we want to start as HC or as OC/DC?

texacotea
07-15-2024, 07:18 AM
Im open for whatever.
I like the aspect of OC/DC but what keeps the longevity of the dynasty?

cdj
07-15-2024, 08:38 AM
I lean towards OC/DC as well, especially since (if I heard correctly) even as a coordinator you have full control in games.

cdj
07-18-2024, 07:26 AM
I've bumped Tackling to 55 for both the user and CPU to try and help with the broken tackles. Any thoughts on doing the same here?

texacotea
07-18-2024, 09:12 AM
Planning to play on AA or Heisman?

I am currently using a set of AA from Operation sports.

Dont seem bad but I think can use some work. Went 6-1 with Arkon after implementing and lost to Buffalo in OT in the regular season.

ser Settings

Game Options

Coin Toss 1st Choice - Kick
Coin Toss 2nd Choice - Against Wind
Kicking - Tap and Tap
Passing Type - Revamped (Classic also works perfectly with this set)
Passing Slowdown - None
Pass Lead Increase - Medium
Recticle Speed - 1
Reticle Visibility - Hidden
Meter Visibility - Hidden

Gameplay Helpers:

Auto Flip Defensive Play Call - On
Defensive Ball Hawk - On
Defensive Heat Seeker - Off
Defensive Heat Seeker Window Size - NA
Defensive Switch Assist - On
Controlled Player art - Off

Visual Feedback:

Dynamic Play Call - Off
Play Call Button Layout - Square, Cross, Triangle
Previous Play Information - On

On Field:

On Field Visual feedback - Off
On Field Trainer - Off
Defensive Pass Coverage Visual Assist - Off
Receiver Visual Assist - Off
Drive Goals Feedback - Off
Dynasty Bottom Line Ticker - Scores Only
Coaching Tips - Off
Pre-snap Menu - On
Players Names - Pre-Snap Only

Cameras:

Camera Toggle - On
Passing Cam - On
Offensive Camera Settings - Standard, Zoom, All 22
Defense Camera Settings - Defensive, Broadcast

Volume Control:

Audio Mix - Broadcast



Dynasty Settings:

Skill Level - All American
Coach Firing - On
Coach XP Speed Setting - Slowest
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On

Clock Management:

Quarter Length - 13 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20

User Team Help:

Season Experience - Full Control
League Advancement - Manual

Team Settings:

Auto Recruiting - Off
User Coach Auto Progression - Off

XP Sliders - Coming Soon

Gameplay Sliders:

Player Skill (+/-) indicates change from previous version values

QB Accuracy - 40
Pass Blocking - 65 (+13)
WR Catching - 50
Run Blocking - 45 (-5)
Fumbles - 48
Pass Defense Reaction Time - 50 (-2)
Interceptions - 15 (-10)
Pass Coverage - 50
Tackling - 49


CPU Skill

QB Accuracy - 40
Pass Blocking - 65 (+13)
WR Catching - 50
Run Blocking - 75
Fumbles - 48
Pass Defense Reaction Time - 45 (-7)
Interceptions - 10 (-15)
Pass Coverage - 45 (-5)
Tackling - 49


Special Teams

FG Power - 50
FG Accuracy - 32
Punt Power - 50
Punt Accuracy - 45
Kickoff Power - 45

Game Options

Injuries - 50
Fatigue - 59 (+2)
Min Player Speed Threshold - 75

Penalties

Offside - 80 (+5)
False Start - 80 (+5)
Holding - 58 (-12)
Face Mask - 80
Defensive Pass Interference - 95
Illegal Block In The Back - 75
Roughing Passer - 50

All Other Penalties Turned "On"

Credit to Armor and Sword from OS

cdj
07-18-2024, 11:10 PM
I would say AA, but I haven't played Heisman to know how it is beyond what I've seen online about it. (Letting FCS teams beat user teams.)

beartide06
07-19-2024, 07:57 PM
I would say AA, but I haven't played Heisman to know how it is beyond what I've seen online about it. (Letting FCS teams beat user teams.)

I rock with AA. I’ve had a lot of close games and the games feel it’s pretty solid overall.

I have read of a lot of people having issues in online dynasty where it crashes and they can no longer enter the online dynasty. You guys heard that?

cdj
07-19-2024, 11:14 PM
I rock with AA. I’ve had a lot of close games and the games feel it’s pretty solid overall.

I have read of a lot of people having issues in online dynasty where it crashes and they can no longer enter the online dynasty. You guys heard that?

Yes. The CFB DIrect twitter account posted tonight that there is an issue with people unable to sign in to their OD and they are working on it.

Escobar
07-23-2024, 08:06 PM
Yea we had issues with it in the 32 man league I'm in. I had one dynast I couldn't get into start working last night. I think they all work now after this morning.

I have been playing on Heisman using canes21 sliders at first but just recently switched to the sliders we are using in the P5 dynasty (CF25 version of Madden 10YF league). They are easier than canes. I will post the two games I played with them today, post patch.

Quarter Length - 12 Minutes
Accelerated Clock - 12 Seconds
Auto Flip Defensive Play Call - User Preference

Outside of Dynasty, in the main menu please go to:

**GAME OPTIONS**

__**PASSING MECHANICS:**__
Passing Type: Placement and Accuracy (some of us use Revamped)
Passing Slowdown: Off
Pass Lead Increase: User Preference
Reticle Speed: User Preference
Reticle Visibility: Hidden
Meter Visibility: Hidden

__**GAMEPLAY HELPERS**__
Auto Flip Defensive Playcall: User Preference
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Defensive Switch Assist: User Preference
Controlled Player Art: Off
Coach Mode: Off


**__VISUAL FEEDBACK__**

Previous Play Information: Off
Defensive Pass Coverage Visual Assist: Off
Receiver Visual Assist: Off
Coaching Tips: Off

**__DYNASTY SPECIFIC__**
Skill Level - Heisman
Coach Firing - Off (I use On in my Dynsasty)
Coach XP Speed: Slowest
Injury - On
Wear and Tear - On
Playcall Limit - None


__**Human Sliders**__
QB Accuracy - 7
Pass Blocking - 67
WR Catching - 47
Run Blocking - 51
Fumbles - 52

Reaction Time - 73
Interceptions - 24
Pass Coverage - 84
Tackling - 54


**__CPU Sliders__**
QB Accuracy - 18
Pass Blocking - 31
WR Catching - 39
Run Blocking - 28
Fumbles - 59

Reaction Time - 63
Interceptions - 21
Pass Coverage - 74
Tackling - 55

__**Special Teams**__
FG Power - 47
FG Accuracy - 46
Punt Power - 58
Punt Accuracy - 44
Kickoff Power - 51

__**Game Options**__
Injuries - 33
Fatigue - 66
Player Speed Parity Scale - 50

__**Penalties**__
Offside - 53
False Start - 19
Offensive Holding - 54
Facemask - 76
Defensive Pass Interference - 61

Illegal Block In The Back - 51
Roughing The Passer - 49
All other penalties set to on

* *Updated post patch as of 9 AM 7/23*

Escobar
07-23-2024, 08:11 PM
Three CPU games played with the P5 Heisman sliders. Then the last video is a user vs user game with the P5 sliders.


https://www.youtube.com/watch?v=vpkAp3c72Ng&t=279s


https://www.youtube.com/watch?v=u-8tl_Vuqf0&t=238s


https://www.youtube.com/watch?v=iFNUcFl2dBE&t=175s


https://www.youtube.com/watch?v=W-EVBvofeZU

gschwendt
07-24-2024, 10:49 AM
There's a set of downloadable sliders called "Realistic" that do a pretty good job on AA. I haven't given any others a shot but I went from having to match score for score against much lower schools to having good competition against even opponents.

Sent from my SM-S918U using Tapatalk

Escobar
07-26-2024, 01:03 PM
Updated sliders

Quarter Length - 12 Minutes
Accelerated Clock - 12 Seconds
Auto Flip Defensive Play Call - User Preference

Outside of Dynasty, in the main menu please go to:

**GAME OPTIONS**

__**PASSING MECHANICS:**__
Passing Type: Placement and Accuracy
Passing Slowdown: Off
Pass Lead Increase: User Preference
Reticle Speed: User Preference
Reticle Visibility: Hidden
Meter Visibility: Hidden

__**GAMEPLAY HELPERS**__
Auto Flip Defensive Playcall: User Preference
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Defensive Switch Assist: User Preference
Controlled Player Art: Off
Coach Mode: Off


**__VISUAL FEEDBACK__**

Previous Play Information: Off
Defensive Pass Coverage Visual Assist: Off
Receiver Visual Assist: Off
Coaching Tips: Off

**__DYNASTY SPECIFIC__**
Skill Level - Heisman
Coach Firing - Off (On)
Coach XP Speed: Slowest
Injury - On
Wear and Tear - On
Playcall Limit - None


__**Human Sliders**__
QB Accuracy - 14
Pass Blocking - 79
WR Catching - 47
Run Blocking - 51
Fumbles - 52

Reaction Time - 73
Interceptions - 24
Pass Coverage - 79
Tackling - 53


**__CPU Sliders__**
QB Accuracy - 19
Pass Blocking - 46
WR Catching - 39
Run Blocking - 42
Fumbles - 59

Reaction Time - 63
Interceptions - 21
Pass Coverage - 69
Tackling - 54

__**Special Teams**__
FG Power - 47
FG Accuracy - 66
Punt Power - 58
Punt Accuracy - 44
Kickoff Power - 51

__**Game Options**__
Injuries - 33
Fatigue - 64
Player Speed Parity Scale - 54

__**Penalties**__
Offside - 53
False Start - 19
Offensive Holding - 54
Facemask - 76
Defensive Pass Interference - 66

Illegal Block In The Back - 51
Roughing The Passer - 49
All other penalties set to on

* *Updated as of 11 am 7/26*

Escobar
07-27-2024, 09:02 AM
Quarter Length - 12 Minutes
Accelerated Clock - 12 Seconds
Auto Flip Defensive Play Call - User Preference

Outside of Dynasty, in the main menu please go to:

**GAME OPTIONS**

**__KICK METER__**
Tap and hold

__**PASSING MECHANICS:**__
Passing Type: Placement and Accuracy
Passing Slowdown: Off
Pass Lead Increase: User Preference
Reticle Speed: User Preference
Reticle Visibility: Hidden
Meter Visibility: Hidden

__**GAMEPLAY HELPERS**__
Auto Flip Defensive Playcall: User Preference
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Defensive Switch Assist: User Preference
Controlled Player Art: Off
Coach Mode: Off


**__VISUAL FEEDBACK__**

Previous Play Information: Off
Defensive Pass Coverage Visual Assist: Off
Receiver Visual Assist: Off
Coaching Tips: Off

**__DYNASTY SPECIFIC__**
Skill Level - Heisman
Coach Firing - Off (On)
Coach XP Speed: Slowest
Injury - On
Wear and Tear - On
Playcall Limit - None


__**Human Sliders**__
QB Accuracy - 14
Pass Blocking - 79
WR Catching - 47
Run Blocking - 51
Fumbles - 52

Reaction Time - 73
Interceptions - 26
Pass Coverage - 79
Tackling - 53


**__CPU Sliders__**
QB Accuracy - 19
Pass Blocking - 48
WR Catching - 39
Run Blocking - 44
Fumbles - 59

Reaction Time - 63
Interceptions - 23
Pass Coverage - 69
Tackling - 54

__**Special Teams**__
FG Power - 47
FG Accuracy - 66
Punt Power - 58
Punt Accuracy - 44
Kickoff Power - 51

__**Game Options**__
Injuries - 33
Fatigue - 64
Player Speed Parity Scale - 54

__**Penalties**__
Offside - 53
False Start - 19
Offensive Holding - 54
Facemask - 76
Defensive Pass Interference - 66

Illegal Block In The Back - 51
Roughing The Passer - 49
All other penalties set to on

* *Updated as of 6 am 7/27*

cdj
07-28-2024, 02:36 PM
What are your guys' thought on starting point?

- HC only or OC/DC only?
- What maximum team prestige for starting point?

beartide06
07-28-2024, 02:45 PM
What are your guys' thought on starting point?

- HC only or OC/DC only?
- What maximum team prestige for starting point?

I’m open to starting as either a HC or coordinator. Playing coordinator makes sense if you’re just playing that side of the ball, in my opinion. Otherwise, HC makes the most sense.

I’m thinking 2 star prestige and below? There’s still some pretty decent teams at that 2 star level!

Escobar
08-03-2024, 02:15 PM
**__DYNASTY SLIDERS__**

__**Human Sliders**__
QB Accuracy - 16
Pass Blocking - 79
WR Catching - 47
Run Blocking - 51
Fumbles - 52

Reaction Time - 73
Interceptions - 26
Pass Coverage - 79
Tackling - 53


**__CPU Sliders__**
QB Accuracy - 19
Pass Blocking - 48
WR Catching - 39
Run Blocking - 44
Fumbles - 59

Reaction Time - 63
Interceptions - 23
Pass Coverage - 69
Tackling - 54

__**Special Teams**__
FG Power - 47
FG Accuracy - 66
Punt Power - 58
Punt Accuracy - 44
Kickoff Power - 51

__**Game Options**__
Injuries - 33
Fatigue - 64
Player Speed Parity Scale - 54

__**Penalties**__
Offside - 53
False Start - 19
Offensive Holding - 54
Facemask - 77
Defensive Pass Interference - 66

Illegal Block In The Back - 51
Roughing The Passer - 49
All other penalties set to on

* *Updated as of 3 am 7/28*

gschwendt
08-07-2024, 12:32 PM
Escobar, I played some test games against the CPU and I will say I was surprised... they aren't really more difficult from what I saw. Rather they make passing downfield easier in general but seem to make running more difficult.

In my first game against Liberty, I had way too many fumbles & holding penalties but in my second game against Texas State, I didn't really see that.

I would say they're certainly worth everyone giving them some test games with them.

I've created downloadable sliders, for both Player & CPU, called Escobar Heisman. Search for either my username or the name of the sliders.

You'll also want to make sure all other settings are the same because other sliders (ex. penalties), also have a big impact on gameplay. For example, if you crank up Defensive Pass Interference, in order to get more calls, the defense plays more aggressive against the pass.

gschwendt
08-09-2024, 10:02 PM
Quick thought/discussion...

How many seasons do we realistically think we'll be able to complete before the next game launches? The reason I ask is I'm wondering: do we want to set the coach progression rate to "Faster" (not "Fastest")? Checking back to older dynasties, I think the most we typically did in a year was around 6-7 seasons. Keeping it on "Normal" or lower, our coaches will have very little progression.

Anyone else have any strong opinions?

Escobar
08-10-2024, 12:51 AM
We use slowest in the P5 Dynasty that created those sliders. I also use slowest in my Dynasties. With the faster progression almost everyone's coach will be the same with little differentiation.

beartide06
08-10-2024, 09:41 AM
**__DYNASTY SLIDERS__**

__**Human Sliders**__
QB Accuracy - 16
Pass Blocking - 79
WR Catching - 47
Run Blocking - 51
Fumbles - 52

Reaction Time - 73
Interceptions - 26
Pass Coverage - 79
Tackling - 53


**__CPU Sliders__**
QB Accuracy - 19
Pass Blocking - 48
WR Catching - 39
Run Blocking - 44
Fumbles - 59

Reaction Time - 63
Interceptions - 23
Pass Coverage - 69
Tackling - 54

__**Special Teams**__
FG Power - 47
FG Accuracy - 66
Punt Power - 58
Punt Accuracy - 44
Kickoff Power - 51

__**Game Options**__
Injuries - 33
Fatigue - 64
Player Speed Parity Scale - 54

__**Penalties**__
Offside - 53
False Start - 19
Offensive Holding - 54
Facemask - 77
Defensive Pass Interference - 66

Illegal Block In The Back - 51
Roughing The Passer - 49
All other penalties set to on

* *Updated as of 3 am 7/28*

Going to try and post some box scores soon! I’ve played 6 total games with these sliders with some variety!

cdj
08-10-2024, 03:10 PM
I've created downloadable sliders, for both Player & CPU, called Escobar Heisman. Search for either my username or the name of the sliders.

How do you load them?

I downloaded both files. When to I go into the management/load screen, it doesn't show in the Settings/Sliders tab (or whatever it is called) to slect them. I double checked and both show in my download history in the Create & Share area.

gschwendt
08-10-2024, 03:16 PM
How do you load them?

I downloaded both files. When to I go into the management/load screen, it doesn't show in the Settings/Sliders tab (or whatever it is called) to slect them. I double checked and both show in my download history in the Create & Share area.There's a Player sliders and CPU sliders. There's should be a tab in the load section for each.

Sent from my SM-S918U using Tapatalk

cdj
08-10-2024, 03:36 PM
There's a Player sliders and CPU sliders. There's should be a tab in the load section for each.

Sent from my SM-S918U using Tapatalk

I thought I tabbed through all, but maybe/apparently not. I'll look here in a bit. The system isn't the cleanest to figure out IMO.

gschwendt
08-10-2024, 04:10 PM
Something I need to work on... how to embed imgur mp4 videos. In the meantime, here's the direct link.

https://i.imgur.com/ycs6t2v.mp4


How about YouTube? Looks like it works... something for me to test more with.

https://www.youtube.com/watch?v=mTwAkPq1QZo

cdj
08-10-2024, 09:24 PM
There's a Player sliders and CPU sliders. There's should be a tab in the load section for each.

Sent from my SM-S918U using Tapatalk

It's not showing there. Neither is the offensive playbook I downloaded. :dunno: I'll have to re-DL and see what's going on. Maybe a :crickets: (read: bug).

cdj
08-11-2024, 07:21 PM
Escobar, I played some test games against the CPU and I will say I was surprised... they aren't really more difficult from what I saw. Rather they make passing downfield easier in general but seem to make running more difficult.

In my first game against Liberty, I had way too many fumbles & holding penalties but in my second game against Texas State, I didn't really see that.

I would say they're certainly worth everyone giving them some test games with them.

I played only one game last night with these, so this is very anecdotal:

- It seemed a bit tough to run the ball.
- Quarter/game length seemed a bit much, but I didn't track the snap count at the end to see how it compared.
- CPU D seemed excessively quick to break blocks and also break on the ball.


Would some aspects be better on AA? For comparison's sake, here are some sliders from @MattL10 for Heisman and AA:

1822395866323329093

cdj
08-11-2024, 09:15 PM
I used Matt10L’s AA sliders in the previous post and thought it played really well. Biggest issue happened to be too many holding calls, but both teams got hit by it.


Sent from my iPhone using Tapatalk

beartide06
08-11-2024, 11:23 PM
I’ve had various results. All as Alabama.

Against USF: I won 62-45. They had 4 turnovers I had 0. They had 619 total offense I had 630. 150 rushing for me.
Against WKU: I won 34-26. I had 1 turnover they had 0. They had 377 offense I had 500. I had 172 rushing.
Against Wisconsin: I lost in OT 27-24. I had 3 turnovers they had 0. They had 300 offense I had 390. I had 113 rushing.

Each game took less than an hour to play for me, so I personally found the time to be pretty solid.

Edit: that said…I was Alabama. So this could all be VERY misleading. But the Wisconsin game was pretty tight. I’ll see how UGA and some other games go.

beartide06
08-12-2024, 04:01 PM
I played UGA as Bama and it was rough. A couple of broken play TD’s. I’ve noticed cover 4 sometimes leaves guys on the outside wide open.

Nonetheless, I lost 43-28

I had 2 turnovers. They had 0. I had 83 rushing yards.

They had 514 total offense. I had 359.

It was 13-7 at half, so the second half was a shootout.

beartide06
08-12-2024, 07:42 PM
After more testing, I feel AA could be good as well. Maybe scaled up? Heisman does present quite the challenge and the stats aren’t outrageous. Curious if others have tested these more?

beartide06
08-13-2024, 10:18 AM
I used Matt10L’s AA sliders in the previous post and thought it played really well. Biggest issue happened to be too many holding calls, but both teams got hit by it.


Sent from my iPhone using Tapatalk

Have you tested these a good bit? I was thinking of trying to test them some. I’ve been testing Escobar sliders.

cdj
08-13-2024, 12:58 PM
Have you tested these a good bit? I was thinking of trying to test them some. I’ve been testing Escobar sliders.

I have. Barring some tweaks needed to penalties (namely holding) I think they are pretty good. Every game has been close and not a lot of weird stuff. It plays true to the game-style out of the box but some of the nonsense has been cut down.

I've been playing with my Dynasty team (Texas State) against teams similar in talent and I've won and lost games with these sliders. Each game pretty close in score.

My vote right now would probably be the AA sliders.

beartide06
08-13-2024, 02:43 PM
I have. Barring some tweaks needed to penalties (namely holding) I think they are pretty good. Every game has been close and not a lot of weird stuff. It plays true to the game-style out of the box but some of the nonsense has been cut down.

I've been playing with my Dynasty team (Texas State) against teams similar in talent and I've won and lost games with these sliders. Each game pretty close in score.

My vote right now would probably be the AA sliders.

Good info! I noticed with the Heisman sliders, the super LB was showing up. It seems players morph and glide more with Heisman in favor of the CPU. AA doesn’t tend to do this from my experience and it’s much more realistic.

beartide06
08-13-2024, 06:25 PM
I tested the AA sliders by Matt10. I started a test dynasty with Toledo. In my first game against UMASS. Here are some quick stats:

Score: Toledo 52 - Umass 38

UMASS:

Total offense: 472
Rushing: 17 rushes for 22 yards
Passing: 34/44 for 450
Turnovers: 2 interceptions
Penalties: 2 for 20 yards

Toledo:
Total offense: 515
Rushing: 24 carries 108 yards 2 TD’s
Passing: 23/38 407 passing
Turnovers: 2 interceptions 1 fumble
Penalties: 5 for 35 yards

cdj
08-13-2024, 06:51 PM
Matt put out an update this morning:

1823342757932413438

He upped CPU pass blocking, which is good. There were a few too many sacks, killing CPU rushing numbers.

Maniac
08-14-2024, 02:14 AM
Sam Houston falls to Rice 31-17

beartide06
08-14-2024, 10:07 AM
These were the sliders I used yesterday for the game above. I found the updated slider set!